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Extensible Markup Language  |  2007-01-25  |  2.9 KB  |  77 lines

  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Stream name="Stream">
  3.   <cog name="cog" CogID="ExplosionChunkCog">
  4.     <string name="cogname" />
  5.     <comp name="Positional" CompID="1">
  6.       <vector name="Position">
  7.         <real name="x">100</real>
  8.         <real name="y">0</real>
  9.         <real name="z">100</real>
  10.       </vector>
  11.       <vector name="Velocity">
  12.         <real name="x">0</real>
  13.         <real name="y">0</real>
  14.         <real name="z">0</real>
  15.       </vector>
  16.       <quat name="Orientation">
  17.         <real name="x">0</real>
  18.         <real name="y">0</real>
  19.         <real name="z">0</real>
  20.         <real name="w">1</real>
  21.       </quat>
  22.       <uint name="BoundingType" type="BoundingType">0</uint>
  23.       <bool name="Visible">true</bool>
  24.     </comp>
  25.     <comp name="ParticleComp" CompID="3">
  26.       <bool name="Transform">false</bool>
  27.       <bool name="ExhaustDeath">false</bool>
  28.       <list name="EmitterFiles" type="file" size="0" />
  29.       <list name="SystemFiles" type="file" size="0" />
  30.     </comp>
  31.     <comp name="TimedDeathComp" CompID="125">
  32.       <real name="SecsTilDeath">10</real>
  33.       <bool name="FadeOut">true</bool>
  34.       <bool name="StartPaused">false</bool>
  35.     </comp>
  36.     <comp name="Model" CompID="4">
  37.       <file name="ModelFileName">Models/rock.GMF</file>
  38.       <file name="ShadowFileName" />
  39.       <int name="ShadowType">0</int>
  40.       <real name="ShadowSize">0</real>
  41.       <real name="Scale" max="5" min="0.1" inc="0.1">1</real>
  42.       <color name="ModelColor">
  43.         <real name="Red">1</real>
  44.         <real name="Green">1</real>
  45.         <real name="Blue">1</real>
  46.         <real name="Alpha">1</real>
  47.       </color>
  48.       <string name="FileShader" type="shader">Trans</string>
  49.       <list name="Materials" type="file" size="1">
  50.         <file name="Material">Materials/rockmat.xml</file>
  51.       </list>
  52.       <bool name="AnimationActive">true</bool>
  53.       <uint name="CurAnimation">0</uint>
  54.       <real name="CurTime">0</real>
  55.       <real name="AnimationRate">1</real>
  56.       <bool name="LoopAnimation">false</bool>
  57.       <list name="FileAnimations" type="file" size="0" />
  58.     </comp>
  59.     <comp name="PhysicsComp" CompID="50">
  60.       <real name="MassVal">15</real>
  61.       <bool name="UseGravity">true</bool>
  62.       <bool name="UseAirResistance">false</bool>
  63.       <real name="AirResistScalar">0</real>
  64.       <bool name="DisableRotation">false</bool>
  65.       <bool name="DisableForceDampening">false</bool>
  66.     </comp>
  67.     <comp name="CollisionComp" CompID="51">
  68.       <real name="Restitution">0.75</real>
  69.       <bool name="CollideWithHeightmap">true</bool>
  70.       <bool name="UseFriction">true</bool>
  71.       <real name="StaticFriction">0.1</real>
  72.       <real name="KineticFriction">0.1</real>
  73.       <bool name="UseHeightmapCollision">true</bool>
  74.       <bool name="UseObjectCollision">true</bool>
  75.     </comp>
  76.   </cog>
  77. </Stream>